Training means to transfer knowledge through teaching, examples, simulation, and exercises.
This activity will address the design of a user interface (computer/mobile screen prototyping) by means of, for instance, wireframing. Wireframing will be conducted at different levels for deciding the main functional elements of an interface for computer web pages/programs (deciding what, what for, and where).
This activity will address the expert-based evaluation of an existing user interface by means of, for instance, heuristic evaluation. Heuristics evaluation of interfaces can be done by two experts, and will return a list of related issues and possible solutions. Alternatively, the activity can be a teaching activity: a series of lectures and labs concerning how to design and prototype UIs.
Teaching activity on data modelling with different languages of choices, such as in particular UML class diagrams, Entity Relationship (ER), Object Relational Mapping (ORM).
Teaching activity on BPM and process modelling with different languages of choices, such as in particular Business Process Modeling Notation or, more foundationally, different variants of Petri nets.